Sorry if you don’t like the maths, but it is much quicker to cut through than to go around. For those who don't quite understand, what I mean is the use of only 90° turns and straight roads. In many posts under this sub, I see some runs where people are kind of running with a grid-like format with how they get their cars to the malls. If you end up using all your tiles, then maybe you can tone it back a few steps and take out parts that you don't need to be placed in order to prevent something from spawning. Take my 4,184 in Rio, for instance.īut, it is crucial to not over-do this. Several, if not all, of my top runs have been games where I don’t use this method. It can if done right, but if you feel it is too expensive with the road tiles, then you don’t need to. Spawn protection, for the most part, doesn’t have a tremendous effect on how big your score is. This prevents different-color malls from spawning on that road who's negatives are explained in no. The most common form of spawn prevention is to add additional roads on both sides of a longer, more open road going to a destination. ![]() It is common for people to completely block off the island in the Isar in Munich to keep houses from spawning there. Its goal is to keep malls and/or houses from spawning at a certain area. When you have multiple colors sharing the same road cars are entering and exiting parts of the road where other cars still need to travel, making them have to slow down. The largest reason for this tip is because it causes more traffic than what is necessary. A normal, square mall usually only needs 2-3 hoses connected. Now, usually, one “set” of houses comes down to the type of mall we are dealing with. What this means is using one road for one set of houses. This doesn't necessarily mean that you only use one road and one color the whole game and obviously, you have to work with all of the colors. To get to this very stressful point, there is a wee bit of luck and loads of understanding of the situation involved. ![]() Only to find a new double mall has appeared and is already overcrowding near the statue of Christ. Finally! You drag the motorway to the mall just in time for the 14 cars (seven houses) to spill their occupants and head to the new and abrupt location. Times’ a ticking and it's still not free yet. You've got a light blue skyscraper (a circle) mall on a ilha do governador (The Governor’s Island) in Rio overcrowding with no available motorways until the ghosted one finally unloads all of its cars. But one thing is certain- everything seems to be overcrowding. You've got malls (stations, buildings, whatever you wanna call them) of all different colors scattered around the map with motorways all over, rising over the land to get to destinations faster. The endgame is a very difficult time to successfully keep your game going. Maybe you haven't gotten far enough to get there. Maybe you've experienced it in a daily or weekly challenge. Maybe you've been there in your most recent run. ![]() We will start with things that help you get farther into the endgame, then explain how to avoid things that may set you back. There are a few things that are certainly beneficial in taking that next step, along with things that take a few steps back. If you see something that I might have missed, or something you feel like I’ve gotten wrong, please let me know in the comments! ) Also, all reference to colors in this post will be based off of those in the dark mode, the theme I mostly play on. Whether you are new to this humble game or are an OG, whether you are good or bad, this post will, hopefully, help you find the missing piece in your game that allows you to smash your high score. If you are curious about how to get better scores then you are looking at just the place. Hope your day has been fantastic so far and will continue to be great for you in these times.
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